Gothic
Story for Children
One of the literary
formula of children story is gothic or grosteque story. The formula
has special characteristics . Gothic formula is actually a very
ancient model of writing – actally it was popular in 15th century.
But, the formula is reused until now as it is considered a very
sophisticated formula of novel/drama or story writing in general.
Children story formula, to a certain extent is similar to gothic or
gtotesque story formula for common or adult reader. The difference
lays in the “depth” and characters. As well asssubject matter
portrayed in the story. As it is written for children, the subject
matter is made suitable for children’s age and psychological
capacity.
In many ways, gothic
story formula is not very much different from adventure formula, as
it is also presented using mental journey of the main character (s).
The style, colors, and suspense are distinctive. Gothic formula is
therefore more difficult to follow compared to other formula.
However, the complicated plot makes the formula liked by children as
well as adults who demand smarter reading exercise than enjoying
pinky and dull stories.
The Chronicles of
Narnia 3: The Voyage of the Dawn Treader is
written by Harper Collins and it contains many aspects of Gothic
story such as theme, characterization, and plot.
- Theme
A theme is the main
idea from which a writer or an author starts writing a story. The
theme is a kind of essential statement which crosses the author’s
mind. A theme is then seen as a topic sentence declared by the author
which is then developed into a work. Basically, a theme is an
universal moral value.
Gothic story’s
theme is always universal value of goodness. The theme always shows
that the good or the right wins or prevails, and the evil or wrong
will be always defeated or looses. This is the theme formula of
gothic sory. Theme of The
Chronicles of Narnia 3: The Voyage of the Dawn Treader is
to achieve a purpose needs struggle and process.
- Characterization
Gothic story
characterization is in many ways different from general story
characterization. There is almost no protagonist as the main
character usually becomes a victim of crime and is made trapped by a
psycophatic person or endangered. Thus, the main character is passive
and almost does nothing. In a gothic story like that, the one who
plays an important role is a detective as in gothic story formula a
detective or one who tries to pursue or find a solution or secret of
something is the dominant character.
In a gothic story
which does not expose crime but portray adventure or journey more,
the main character is at the same time the detective. In the
adventure he or she or they tries to achieve or get something
precious or solve a solution or secret. The adventure can be physical
or imaginary.
The most important
character in gothic story is actually created exessively heartless
and psychopatic. Yet, this character is made very intelligent and
indifferent. Moreover than not, in gothic story, there are ghosts, or
monsters, or alien beings. But different from Indonesia/Javanese
horror stories, the alien beings or ghists are just creations of the
author-not the ones found in society myths or real life. In The
Chronicles of Narnia 3: The Voyage of the Dawn Treade, there
are four main characters. They are Caspian X, Lucy Pevensie, Edmund
Pevensie, and Eustace Scrubb.
1.
Characterization of Caspian X
Early on, Harper
Collins has depicted Caspian X to become a character who pursues or
finds the seven swords of Seven Noble Swords because he wants to show
that to get what someone wants needs struggle and process. Besides
that, Harper Collins has depicted Caspian X as someone who
is brave,
kindhearted, responsible, and risk-taker.
No.
|
Characterization
of Caspian X
|
Evidence
|
1.
|
He
is brave
|
When
he is in the prison in The Lone Islands, he is not afraid to talk
with a strange old
man.
He turns out
to be th one
of the lost lords.
He
is brave when he fights people who bring Lucy and Eustace to be
slaves and finally he and the others succeed to save them.
|
2.
|
He
is kindhearted
|
He
assists
Edmund, Lucy, and Eustace who are swimming in the ocean of Narnia.
|
3.
|
He
is responsible
|
When
Aslan invites him to see Aslan's country, he refuses because he
knows that he has more duties as a King. If he goes there perhaps
his father will be disappointed because someone who goes there
will never return again.
|
4.
|
He
is risk-taker
|
He
invites all voyagers to go to The Lone Island in which that is
beyond the Seven Isles, no one has ever been through the Seven
Isles.
|
5.
|
He
is a romantic person as well
|
When
he knows that a blue star is a girl who names Lilliandil, he wants
to reveal his love to her but he knows he is on mission.
|
2.
Characterization of Lucy Pevensie
From the beginning,
Harper Collins has depicted Lucy Pevensie to become main character in
The
Chronicles of Narnia 3: The Voyage of the Dawn Treader.
He has depicted Lucy Pevensie as the youngest of the Pevensie
children. She is curious, kindhearted, brave, helpful, and risk taker
but sometimes she is hesitant of herself. Even she wants to be her
sister, Susan.
No.
|
Characterization
Lucy Pevensie
|
Evidence
|
1.
|
She
has curiosity
|
When
she is with her brother, Edmund in her bedroom. They look at the
painting of a ship. She feels that the painting is strange. She is
true, the waves and ship of the painting seem moving and it
becomes a portal to them to the Narnia World.
|
2.
|
She
is kindhearted and helpful
|
Although
her co sin, Eustace, always disturbs her, she does not revenge to
him. Even she feels loose when Eustace disappear in the Death
water Islands.
She
is willing to help the invisible Dufflepuds to find a visibility
spell.
She
supports Eustace, her cousin, when he becomes a dragon.
|
3.
|
She
is brave and risk-taker
|
When
she voyages with her brother, Edmund, and Caspian X, and all
voyagers to find seven swords of The Noble Lords. She is not
hesitant and afraid though she is a woman and she knows that there
will
be many obstacles that she has
to confront it.
She
is brave when she is asked by the invisible Dufflepuds to find a
visibility spell.
|
4.
|
She
is sometimes hesitant of herself
|
When
she is finding a visibility spell, she finds a spell of beauty.
She obviously wants to be her sister, Susan, because Lucy thinks
that Susan is more beautiful than her.
|
3.
Characterization of Edmund Pevensie
Early on, Harper
Collins has depicted Edmund Pevensie to become the second-youngest of
the Pevensie children and a King of Narnia. He is brave, risk-taker,
kindhearted, and helpful but sometimes he becomes hard when he is
hunger for more power.
No.
|
Characterization
of Edmund Pevensie
|
Evidence
|
1.
|
Edmund
Pevensie is curious and brave
|
Edmund,
Lucy, and Caspian X go down to the place in Death water Islands
and there is a pool. They want to know what the pool is. That is
why they test that pool with a branch. They can know that the pool
can change anything into gold.
|
2,
|
He
is risk-taker
|
He
fights a monstrous sea serpent.
|
3.
|
He
is kind-hearted
|
He
takes good care of his young sister and cousin while they embark
on a voyage to defeat the enemy.
|
4.
|
Sometimes,
Edmund Pevensien is hard
|
In
the story, he often quarrel with Caspian X because he feels he has
right to arrange voyagers rather than Caspian X. For example, he
is in the Deathwater Islands with Lucy and Caspian. He suddenly
fights Caspian because he extremely wants to own the pool which
can make anything into gold. Frankly, it happens because of his
hunger for more power.
|
4.
Characterization of Eustace Scrubb
Early on, Harper
Collins has depicted Eustace Scrubb to become the Pevensie children's
annoying who gets transported to Narnia for the first time. Through
Eustace Scrubb, Harper Collins wants to show that everyone has
opportunity to be better person than before. At first, Eustace Scrubb
irritates everyone with his bad attitude, but he dramatically changes
after he is cursed to be a dragon.
No.
|
Characterization
of Eustace Scrubb
|
Evidence
|
1.
|
He
has bad attitude
|
He
always teases Edmund and Lucy about Narnia
and
how they talk about it.
When
he is in the voyage, he irritates everyone including Reepicheep.
|
2.
|
He
becomes a more generous and cooperative soul
|
After
he is cursed and
becomes a dragon, he
realizes what he has done. With the support of his cousins and the
warrior mouse Reepicheep, he becomes a more generous and
cooperative soul.
|
3.
|
He
is helpful and brave
|
He
assists the voyagers to provide the food.
He
is brave when he attacks a monstrous sea serpant.
|
4.
|
He
is curious as well
|
He
is curious when he goes down to the place in which there are a lot
of treasures though his curiosity and
his greed make
him into a dragon.
|
- Plot
Gothic story plot
varies. The most popular one is adventure gothic plot in which the
main character is doing a journey or a kind of “research”
(investigation) to reach a certain destination or find a secret or
truth or a very precious thing. The main character can also play the
role of detective. Struggles hard to achieve or get to the target and
in doing so faces rivalry or attack of the antagonist character who
is psychopatic and obsessive.
The plot of gothic
story presents life sequence from a state of experience, from state
of nothing to something. The story is arranged complicatelly with
multi-plot. Therefore, in one plot there are sub-plots, or
story-within-story model. The main character is made victimized by
the antagonist pathetic figure who tries to pursue the same target.
Crime then really dominates the story. The story suspense is the most
significant element of the gothic plot. Suspense building is taken
care seriously. One of the good ways to build suspense is creating a
supernatural or alien caharacter. The plot is arranged by considering
universal theme. Thus, gothic plot despite showing violence must
portray a story that the good or right wins the evil or wrong.
There are many plots
in The
Chronicles of Narnia 3: The Voyage of the Dawn Treader:
1.
Lucy's room
Edmund and Lucy stay
in Eustace's house. When they are in Lucy's room, they look at a
painting of a ship. Suddenly, they see the waves and ship seem
moving. Edmund, Lucy, and Eustace are drawn into the painting. It
transports them into an ocean in Narnia. They are rescued by King
Caspian X. He is captain of the Dawn Treader. He invites them to
locate the Seven Noble Lords.
2.
The Lone Islands
They arrive in Lone
Islands. They can know that people there are sold as slaves. Caspian
and Edmund are captured and imprisoned while Lucy and Eustace are
sold as slaves. In the prison, Caspian shocks because he meets one of
the lost lords. He names Lord Bern. He reveals that the slaves are
not sold but they are sacrificed to a mysterious green mist. Lord
Bern, who becomes the new governor, gives a sword to Caspian. That
sword is one of seven swords
that is given by Aslan to the Seven Noble Lords.
3.
Island of the Duffluds
When all voyagers
sleep, Lucy is kidnapped by the invisible Dufflepuds who ask her to
the place in which a book of visibility spell. Eventually, she finds
it and she begins trying to find
that spell. Suddenly, she sees a spell that will make her beautiful
and she wishes to be her sister because Lucy contends that her
sister, Susan, is more beautiful than her. Standing there, Lucy gets
a dream as if
she were Susan. Suddenly, Aslan appears and chides her about her
self-doubted. Aslan tells her that Susan can know Narnia because of
her. Finally, she finds visibility spell that it makes all invisible
creatures
visible. Coriakin who causes all creatures there become invisible
because he want to protect them from terrible things, tells them the
way to defeat a mysterious green mist. He says that they can defeat
that mist by laying the lords' seven swords at Aslan' Table on
Ramandu's island and there will be a shiny star that it will guide
them to Ramandu. Besides that, he tells them that they have to be
careful of their enemy inside them.
4.
Deathwater Islands
Edmund, Lucy, and
Caspian go down to place in which there is pool there. They shock
that there is man under water and he become a golden stone. He turns
out one of the lost lords
because there is a sword nearby
him. The water causes him into gold. Caspian and Edmund fight each
other because they want to own the gold but Lucy reconciles them that
they have to remember about Coriakin's advise. There, Eustace finds a
place that is full of treasure. He forgets about Coriakin"s
advise. He steals a gold bracelet and wears it. Suddenly he becomes a
dragon.
5.
Ramandu's Island
They arrive in
Ramandu's island in which there are some lost lord with their swords.
They are invited to eat there by a woman. That woman is a star who
transforms into Lililandil. They are successful to collect noble
lords' sword but they still miss one sword. Lililandil tells them
that that sword is in Dark island.
6.
Dark Island
Lilliandil guides
them to the Dark Island in which that is a lair of the mist. There,
they meet the last surviving Lord, Rhoop. He warns them to go back
and keep away from there and he also warns them not to think of their
fears but they get closer to ask that sword from him. However, Edmund
fails and his fear manifastes a mysterious green mist becomes a
monstrous sea serpent that attacks the ship. Lord Rhoop throws his
sword at Eustace. It stabs him and Eustace fly away. He lands on a
sandy island. He is assisted by Aslan and he turns him back into a
boy and sends him back to Ramandu's island to place the sword. The
mist tries to distract Edmund by appearing as Jadis, the White Witch.
Edmund succeeds in getting the seven swords together. Finally, a
monstrous seas serpant is defeated and three Lords who sleep wake up.
The sacrificed people reappear and all people are safe.
7.Aslan's
country
Edmund, Lucy,
Eustace,
Caspian, and Reepicheep
go to the World's End in which there is Aslan's country. They see a
massive wave and suddenly Aslan appears and tells them that his
country lies beyond and everyone who goes there never return again.
Caspian wants to see Aslan's country but he knows that he has more
duties to do as a king but Reepicheep obviously wants to go there.
Aslan opens a portal to send Lucy, Edmund, and Eustace home. They
enter the portal and swim up to the bedroom. Arriving in the bedroom,
they look at the painting which shows the Dawn Treader sailing away
and disappears behind the waves.
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